According to a survey, the average gross salary in Sweden is 31K USD. The average gross salary in Europe is 22K USD. The lowest incomes are in Bulgaria and Romania, which are around 4K USD. The highest income is found in Norway, Ireland and Portugal and is nearly 50K USD every month on average.
The average salary in Sweden is $59,400 a year. Below I have gathered some information on the salary including; how it compares to other countries and what factors can make the salary differ.
Average salary in sweden
I went to a job interview in the USA and got asked by a person who was evaluating me if I knew what was the average salary in Sweden. I had no idea, but I was able to make an educated guess with what I had heard before. I said something like: “I think it’s around 30 000 USD, something like that.” They seemed satisfied with that answer.
To sum up, then: in general, an average monthly salary in Sweden is around 30 000 SEK, while the average yearly salary is roughly 300 000 SEK. With such figures in mind, it’s clear that Swedish designers are paid quite well compared to the rest of Europe. It’s also a varied field and one that attracts talented individuals from all over the world. While these salaries might be higher than what you may be used to, keep in mind that childcare is heavily subsidized in Sweden and that there are many other benefits to living and working here—like 9-12 weeks of vacation each year!
Sweden is probably one of the most beautiful countries on Earth. I live in Sweden and it is a safe, clean, efficient and peaceful country – very nice to live in. Sweden is ranked
If you’re a regular, in-house designer then $46k is certainly a healthy salary. And if you’re a freelancer or small business, it’s enough to live off of for the next two years, if you live reasonably . As for annual raises, it’s likely that you’ll see a pay bump of at least 2% each year.
The need for diversity in games is a widely known problem, but the sheer lack of it still surprises. The industry’s general reluctance to embrace cultural identities other than the typical American-made game is discouraging, especially considering the potential profit that could be earned by increasing cultural inclusiveness. The Gaming industry is one of the biggest markets right now, so there is no valid reason why this all-encompassing market can’t include a more diverse range of games and gamers themselves.