Animator Salary In New York

If you’re looking to become an animator in New York, you’re in luck! The average animator salary in New York is $80,000 per year.

Animators in New York can expect to earn a median income of $80,000 per year. That’s a lot of money! But if you want to be the best animator you can be, there are some things that you’ll need to keep in mind.

First off, keep up with industry trends by reading trade magazines and keeping tabs on what’s happening with your peers via social media. You’ll want to know what kind of work is out there, and how much it pays so that when you’re ready to apply for jobs or projects, you can make sure that yours aligns with market rates.

Second: get comfortable with technology! Animators use software like Adobe Flash or Maya (which is used for 3D animation) all day long—so if you don’t know how these programs work yet, start learning today. The more comfortable you are using these tools, the more likely it will be that companies will hire you for their next project (and not just because they need someone who knows their way around a computer).

Finally: always remember why

Animator Salary In New York

Animation is a method in which figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most animations are made with computer-generated imagery (CGI). Computer animation can be very detailed 3D animation, while 2D computer animation (which may have the look of traditional animation) can be used for stylistic reasons, low bandwidth, or faster real-time renderings. Other common animation methods apply a stop motion technique to two- and three-dimensional objects like paper cutouts, puppets, or clay figures.

A cartoon is an animated film, usually a short film, featuring an exaggerated visual style. The style takes inspiration from comic strips, often featuring anthropomorphic animals, superheroes, or the adventures of human protagonists. Especially with animals that form a natural predator/prey relationship (e.g. cats and mice, coyotes and birds), the action often centers around violent pratfalls such as falls, collisions, and explosions that would be lethal in real life.

The illusion of animation—as in motion pictures in general—has traditionally been attributed to persistence of vision and later to the phi phenomenon and/or beta movement, but the exact neurological causes are still uncertain. The illusion of motion caused by a rapid succession of images that minimally differ from each other, with unnoticeable interruptions, is a stroboscopic effect. While animators traditionally used to draw each part of the movements and changes of figures on transparent cels that could be moved over a separate background, computer animation is usually based on programming paths between key frames to maneuver digitally created figures throughout a digitally created environment.

Analog mechanical animation media that rely on the rapid display of sequential images include the phénakisticope, zoetrope, flip book, praxinoscope, and film. Television and video are popular electronic animation media that originally were analog and now operate digitally. For display on computers, technology such as the animated GIF and Flash animation were developed.

In addition to short films, feature films, television series, animated GIFs, and other media dedicated to the display of moving images, animation is also prevalent in video games, motion graphics, user interfaces, and visual effects.[1]

The physical movement of image parts through simple mechanics—for instance moving images in magic lantern shows—can also be considered animation. The mechanical manipulation of three-dimensional puppets and objects to emulate living beings has a very long history in automata. Electronic automata were popularized by Disney as animatronics.

Contents
1 Etymology
2 History
2.1 Before cinematography
2.2 Silent era
2.3 American golden age
2.4 Features before CGI
2.5 Television
2.6 Switch from cels to computers
3 Economic status
4 Education, propaganda and commercials
5 Other media, merchandise and theme parks
6 Criticism
7 Awards
7.1 Academy Awards
8 Production
9 Techniques
9.1 Traditional
9.2 Stop motion
9.3 Computer
9.4 Mechanical
9.5 Other
10 See also
11 References
11.1 Citations
11.2 Sources
12 External links
Etymology
The word “animation” stems from the Latin “animātiōn”, stem of “animātiō”, meaning “a bestowing of life”.[2] The primary meaning of the English word is “liveliness” and has been in use much longer than the meaning of “moving image medium”.

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